![]() Fixed a bug that prevented the Tricksters "Hunt the Prey" skill from triggering if enemies were using cover.Fixed a bug that caused the stats screen of Technomancers to display abnormal results while the Tool of Destruction skill was active.Fixed a bug that prevented Technomancers from cycling between camera sides when using the Tools of Destruction Minigun.Fixed a bug that prevented Technomancers from activating the "Pain Launcher" skill if they were too close to covers or walls.Fixed a bug that prevented the Devastators Pax nodes "Finishing Touch" and "Earthen Shell" from properly working after the player transitioned from a no-weapons-area.Fixed a bug that prevented the mods "Minefield" and "Legendary Minefield" from triggering more than once per enemy.Fixed a bug that was causing the "Twisted Rounds", "Volcanic Rounds" and "Blighted Rounds" skills to be blocked when firing any one-shot weapon.The correct value would be display if they died again.īug Fixes Skills and Nodes BUG FIXES SKILLS AND NODES Fixed a bug that cause player's health to be improperly calculated if they levelled up immediately after dying.Fixed a bug that could prevent co-op players from leveling up even if they had acquired all required experience but the party had been wiped out during combat.Fixed a bug that prevented characters transferring to Worldslayer from obtaining their first Ascension point.Fixed a bug that allowed players to miss a Pax point if they transitioned out of the Fisherman fight too quickly.Anomaly Extract farming should now also feel much more viable to do in Expeditions.Players should now receive a greater amount of Epic and Legendary Items and comparatively fewer Rare items in Expeditions.The "Loot Gained per X Time Investment" should now feel quite similar between Expeditions and Tarya Gratar. Expedition Rewards have been increased in order to make Expeditions feel more viable alongside Tarya Gratar.Starting at Apocalypse Tier 11, the "Increased chance for Apocalypse variant gear" has been increased for each Apocalypse Tier.This should enable a greater amount of experimentations and limit the need to hoard resources in order to be able to upgrade the currently equipped set. Between the two above changes (Increased Gains and reduced Costs), players should be able to support upgrading two full sets of gear per Apocalypse Tier level.Starting at Item Level 50, the Anomaly Extract costs required to upgrade gear has been reduced by 5%.Boss-rushing the final Arbiter will net slightly more Anomaly Extract than before, but this will not be the most efficient route for Anomaly Extract farming.A full run-through of Tarya Gratar (including Troves) should now net out at around double the amount of Anomaly Extract earned per run when compared to before this patch. ![]()
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